Role of a games animator

brief description

Being responsible for the portrayal of movement and behaviour within a game, making best use of the game engine’s technology, within the platform’s limitations.

 

How can you know if the role would be right for you ?

To do this role, you will need to:

  • have knowledge of traditional and computer 2D and 3D animation techniques
  • be creative and imaginative
  • have knowledge of full motion video (FMV)
  • be able to work as part a team and also on your own initiative
  • be able to take responsibility for organising your work within the production schedule, managing files and meeting deadlines
  • understand the production process
  • be able to communicate effectively with other teams and disciplines is essential
  • have some knowledge of programming, ideally
  • be able to reveal attitude, emotions and mood through a character’s movement and behaviour
  • understand the timing and appearance of human and animal movement and facial expressions, and be able to lip sync
  • be able to create memorable characters that will appeal to players
  • have spatial awareness and a feel for movement over time
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

 

What’s the best route in?

Ideally, you will already have gained strong skills in a computer animation package when you take your first steps into the industry, either during a degree course or elsewhere – such as 3D Studio Max or Maya. As well as this, you will need a background in practical art, with life drawing skills being particularly useful.

 

 

Here is a video of some animation that i found :

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