brief description
Being responsible for the portrayal of movement and behaviour within a game, making best use of the game engine’s technology, within the platform’s limitations.
How can you know if the role would be right for you ?
To do this role, you will need to:
- have knowledge of traditional and computer 2D and 3D animation techniques
- be creative and imaginative
- have knowledge of full motion video (FMV)
- be able to work as part a team and also on your own initiative
- be able to take responsibility for organising your work within the production schedule, managing files and meeting deadlines
- understand the production process
- be able to communicate effectively with other teams and disciplines is essential
- have some knowledge of programming, ideally
- be able to reveal attitude, emotions and mood through a character’s movement and behaviour
- understand the timing and appearance of human and animal movement and facial expressions, and be able to lip sync
- be able to create memorable characters that will appeal to players
- have spatial awareness and a feel for movement over time
- have knowledge of the requirements of the relevant health and safety legislation and procedures
What’s the best route in?
Ideally, you will already have gained strong skills in a computer animation package when you take your first steps into the industry, either during a degree course or elsewhere – such as 3D Studio Max or Maya. As well as this, you will need a background in practical art, with life drawing skills being particularly useful.
Here is a video of some animation that i found :