Job Roles Within The Gaming Industry

Programmer –

  • A programmer, computer programmer, developer, coder, or software engineer is a person who writes computer software.

2D/3D Artist –

  • 3D Modeller – builds the characters, objects and environments of the game, including life forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance visual richness and detail with the limitations of the game’s technology
  • 2D/Texture Artist – creates and applies textures to characters, environments and game items, such as the surfaces of walls and floors of buildings. This is also a highly skilled area, which requires considerable knowledge of lighting, perspective, materials and visual effects

Concept Artist –

  • Concept Artist – usually using traditional materials (e.g. pen and paper) rather than computer software, the Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing, etc. They also suggest level designs, colour schemes, and the mood and feel of the game. Although not involved in creating the actual game art, their concept will shape the look of the game

Lead Artist –

  • The Lead Artist (also known as Art Director or Creative Manager) is responsible for the overall look of the game. Working with the Game Designer and Lead Programmer, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.

Technical Artist –

  • The Technical Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform.

Animator –

  • Being responsible for the portrayal of movement and behavior within a game, making best use of the game engine’s technology, within the platform’s limitations.

Designer –

  • Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.

Level Editor –

  • The Level Editor defines and creates interactive architecture for a segment of a game, including the landscape, buildings and objects.

External Producer –

  • The External Producer is responsible for ensuring the successful delivery of a game, while working externally from the development team.

QA Tester –

  • Quality Assurance Technicians, or Testers, perform a vital role. They test, tune, debug and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analysing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements.

Creative Director –

  • The Creative Director is the key person during the game development process, overseeing any high-level decisions that affect how the game plays, looks or sounds.

Audio Designer / Engineer –

  • The Audio Engineer creates the soundtrack for a game. This might include music, sound effects to support the game action (such as gunshots or explosions), character voices and other expressions, spoken instructions, and ambient effects, such as crowd noise, vehicles or rain.

Community Manager –

  • A Community Manager is the face of a company, managing communications in both directions. This digital-savvy employee is responsible for all communications, PR, social media, events, and content creation, among other things.

Marketing Executive –

  • Completing promotional briefs for regular digital acquisition campaigns. Liaising with internal departments such as design, copy and web development to ensure all aspects of promotional briefs are completed in a timely manner. Ensuring tracking is correctly in place across all digital acquisition campaigns.

Business Development Manager –

  • A Business Development Manager works to improve an organization’s market position and achieve financial growth.

Product Manager –

  • The Product Manager’s role is to help create and implement marketing campaigns to maximise the sales of the games they are working on.

The role i chose to go in detail about :

Technical Artist

To be a Technical Artist you must :

  • Have extensive knowledge of art packages ranging from modelling to texturing and special effects
  • Be able to work well as part of a team
  • Have good communication and people management skills, in order to train and mentor others
  • Be able to work with minimum supervision
  • Have excellent organisation skills
  • Be able to think creatively to resolve technical challenges and limitations
  • Be highly skilled in the use of 3D graphics software

The pay for this role :

salary

Example of someone in this job role :

bron

Here is where you can get a job as a technical artist online :

http://www.indeed.co.uk/Technical-Artist-jobs

job

https://apply.king.com/vacancy/technical-artist-0313/331/description/

http://gamesjobboard.jobthread.com/job/technical-artist-award-winning-studio-united-kingdom-interactive-selection-e1be31376d/?d=1&source=site_recent

http://hire.jobvite.com/CompanyJobs/Careers.aspx?k=Job&su=f8Q9VfwM&c=qYo9Vfwa&j=oLcMYfwr&s=Indeed

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